The Flappy Survivor
The Flappy Survivor is a simple but intense action game for mobile devices. It also served as my sandbox for tackling different approaches and improving my craft as a games programmer.
It began with a simple concept: what if Vampire Survivors had even simpler controls? What if it was as simple to control as arguably the simplest example out there, Flappy Bird?
Despite the recurring temptation to add "one more button", I have successfully stuck to this idea throughout the development process, and The Flappy Survivor remains a one-button game.
On top of the minimalistic controls stands a relatively elaborate upgrade tree, allowing for variety between different runs of the same level. Every weapon and stat offers the player multiple upgrade paths when they level up.
Enemy spawning is scheduled via custom events called from Unity’s “Timeline” feature. This quick & dirty solution served as a surprisingly robust level editor, but will have to go if I end up revisiting this one in scale.