Shaky Shack is a physics based building game developed during the first MIT-Shenkar Meaningful Games Workshop by a team of four students, myself included. Players are tasked with protecting the "Dumpling", a helpless garbage dwelling creature, from various disasters by building a sufficiently sturdy home.

I was one of two coders on the project, alongside then MIT student Erwin Hilton. One notable accomplishment we had then was creating a functional level editor within the Unity3D editor. This in turn allowed our designer, Michal Skurnik, to quickly iterate on levels, and we ended up with 8 polished levels after 5 weeks of production.

All art in the game was created by the evidently brilliant Shiri Blumenthal, who also edited the trailer.

I also made some original music for the game, which was subsequently remixed into alternate tracks by composer Jamie Billings; this effectively doubled the number of tracks in the game, and allowed us to have slight variation during gameplay.