Chunnel
Chunnel is a mobile multiplayer co-op game designed and developed as a midterm project for the game design and development program at Shenkar College.
Two players are tasked with finding one another within a procedurally generated maze. The game is very very loosely inspired by the digging of the Channel Tunnel connecting France and Britain. I was the sole programmer on this game, and heavily involved in its design, for better or worse.
Players can either sit together in a room and use the different terrain features to find one another, or play remotely and only use in-game audio and visual cues.
While the main goal is cooperative, players can get competitive as well by trying to collect as many gems as they can before they meet. This presumably adds a degree of tension to the game's main objective, as players may overdo their gem hunting and run out of fuel.
Upon successfully meeting one another, the players are rewarded with a zoomed out view of the entire gameplay area, which is uniquely generated for each session.